Code projects packaged for Win64 in shipping configuration are crashing on launch.
This does Not happen for Blueprint projects
This does Not happen when packaged in Development or DebugGame configuration
This does Not happen with Github or P4 builds
I looked but couldn't find a log for the crash and the callstack on CR site is blank.
Result: Crash occurs
Expected: Game launches
KERNELBASE!<Unknown>
MyProject4_Win64_Shipping!__delayLoadHelper2() delayhlp.cpp:323
MyProject4_Win64_Shipping!_tailMerge_PhysX3CommonPROFILE_x64_dll()
MyProject4_Win64_Shipping!InitGamePhys()
MyProject4_Win64_Shipping!FEngineLoop::PreInit()
MyProject4_Win64_Shipping!GuardedMain()
MyProject4_Win64_Shipping!GuardedMainWrapper()
MyProject4_Win64_Shipping!WinMain()
MyProject4_Win64_Shipping!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34287 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Apr 27, 2018 |