This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1.
Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 7778 from an array of size 7776
Source Context:
59 check(Runnable); 60 61 // Initialize the runnable object 62 if (Runnable->Init() == true) 63 { 64 // Initialization has completed, release the sync event 65 ThreadInitSyncEvent->Trigger(); 66 67 // Setup TLS for this thread, used by FTlsAutoCleanup objects. 68 SetTls(); 69 70 // Now run the task that needs to be done 71 ExitCode = Runnable->Run(); 72 // Allow any allocated resources to be cleaned up 73 ***** Runnable->Exit(); 74 75 #if STATS 76 FThreadStats::Shutdown(); 77 #endif 78 FreeTls(); 79 } 80 else 81 { 82 // Initialization has failed, release the sync event 83 ThreadInitSyncEvent->Trigger(); 84 } 85 86 return ExitCode; 87 } 88
Most recent user affected CL: 3072953
Logs:
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Result: Editor Crashes
UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() UE4Editor_AlembicLibrary!FAbcMeshDataImportRunnable::Run() UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34294 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |