This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
219 { 220 return; 221 } 222 223 // Process the change 224 uint8* InfoBase = BackBuffer; 225 do 226 { 227 FILE_NOTIFY_INFORMATION* NotifyInfo = (FILE_NOTIFY_INFORMATION*)InfoBase; 228 229 // Copy the WCHAR out of the NotifyInfo so we can put a NULL terminator on it and convert it to a FString 230 const int32 Len = NotifyInfo->FileNameLength / sizeof(WCHAR); 231 WCHAR* RawFilename = new WCHAR[Len + 1]; 232 FMemory::Memcpy(RawFilename, NotifyInfo->FileName, NotifyInfo->FileNameLength); 233 ***** RawFilename[Len] = 0; 234 235 FFileChangeData::EFileChangeAction Action; 236 switch(NotifyInfo->Action) 237 { 238 case FILE_ACTION_ADDED: 239 case FILE_ACTION_RENAMED_NEW_NAME: 240 Action = FFileChangeData::FCA_Added; 241 break; 242 243 case FILE_ACTION_REMOVED: 244 case FILE_ACTION_RENAMED_OLD_NAME: 245 Action = FFileChangeData::FCA_Removed; 246 break; 247 248 case FILE_ACTION_MODIFIED:
Most recent user affected CL: 3072953
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
This crash does not occur in 4.12.5. This is a regression.
Result: Editor crashes during the loading process
VCRUNTIME140!<Unknown> UE4Editor_DirectoryWatcher!FDirectoryWatchRequestWindows::ProcessChange() [directorywatchrequestwindows.cpp:234] ntdll!<Unknown> ntdll!<Unknown> mswsock!<Unknown> mswsock!<Unknown> ws2_32!<Unknown> UE4Editor_Sockets!FSocketBSD::Bind() [socketsbsd.cpp:33] UE4Editor_UdpMessaging!FUdpSocketBuilder::Build() UE4Editor_UdpMessaging!FUdpMessageTransport::StartTransport() UE4Editor_Messaging!FMessageBridge::Enable() [messagebridge.cpp:75] UE4Editor_UdpMessaging!FMessageBridgeBuilder::Build() UE4Editor_UdpMessaging!FMessageBridgeBuilder::operator TSharedPtr<IMessageBridge,1>() UE4Editor_UdpMessaging!FUdpMessagingModule::InitializeBridge() UE4Editor_UdpMessaging!FUdpMessagingModule::RestartServices() UE4Editor_UdpMessaging!FUdpMessagingModule::StartupModule() UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [modulemanager.cpp:480] UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [moduledescriptor.cpp:398] UE4Editor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [pluginmanager.cpp:553] UE4Editor!FEngineLoop::LoadStartupModules() [launchengineloop.cpp:2211] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1653] UE4Editor!GuardedMain() [launch.cpp:117] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Networking |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 10, 2016 |
Updated | Apr 27, 2018 |