Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement
Vive and Oculus Rift both render incorrectly
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This does not reproduce with instanced stereo off.
Regression.
Expected Result: The Decal placed should render properly in Stereo
Outcome: The right eye render is offset and incorrectly rendered
KevinR: Regressed issue to following CL's
Working CL: 3076309
Broken by CL: 3076326 - RyanV - Using the wrong screen position in the base pass pixel shader with ISR. #jira [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34297 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 5, 2016 |
Updated | Sep 16, 2019 |