The user has to scroll to the top of the Merge Actors window in order to enable the Merge Actors button even after selecting an actor in the level
Result: Merge Actor button is disabled until the user scrolls back up to the top of the Merge Actors window
Expected: The Merge Actors button becomes enabled as soon as two static meshes are selected in the viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34303 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3133834 |
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Main Commit | 3136620 |
Created | Aug 5, 2016 |
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Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |