Description

If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was created.

This is strange as if you convert the constraints and hit simulate they will simulate with the new constraint type.

Steps to Reproduce
  1. Compile and open the editor
  2. Open a new level
  3. Locate SK_Mannequin_PhysicsAsset and open Phat by double clicking it
  4. Open the physics asset window from Window dropdown
  5. Add 2 constraint profiles by clicking the plus icon
  6. Click the constraints button in the toolbar
  7. Click on one of the constraints and press CTRL A to select all
  8. Click the profiles button at the top of the screen and switch to New
  9. Click Add to current profile in the details panel
  10. Switch to profile New_1
  11. Click Add to current profile New_1
  12. With all the constraints still selected, press To Prismatic from the toolbar
  13. Switch to profile New
  14. Switch back to profile New_1
    Result
    The prismatic constraint setting was not saved

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34305 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.13
Target Fix4.14
Fix Commit3096742
Main Commit3108419
CreatedAug 5, 2016
ResolvedAug 22, 2016
UpdatedApr 27, 2018
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