This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference.
As a note, a workaround is to add a OneMinus to the parented 'passthrough' material which will invert the Opacity channel and render the texture correctly.
1. Open attached project.
2. Press PIE
Outcome The alpha opacity mask renders inverted/flipped.
Expected The opacity mask renders how the Alpha channel displays within the texture.
Head over to the existing Questions & Answers thread and let us know what's up.
20 |
Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |