Editor crashes during initialization, but only on macOS 10.12, not 10.11.6.
Crash is due to a shader not compiling...
Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD issue.
Result: Editor crashes when initializing...
MachineId:C9F27841A840AF8730F8E19260DC873D EpicAccountId:332d297b99194124bfc6a8686ff90ec4 SEGV_MAPERR at 0x3 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x106bdc71b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x106db6e06 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x106e348b7 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x106e3002b (filename not found) [in UE4Editor-Core.dylib] FMetalBoundShaderState::PrepareToDraw(FMetalContext*, FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&, MTLRenderPipelineReflection**) Address = 0x139e76051 (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalContext::PrepareToDraw(unsigned int) Address = 0x139e5f1ec (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x139e62c6e (filename not found) [in UE4Editor-MetalRHI.dylib] DrawRectangle(FRHICommandList&, float, float, float, float, float, float, float, float, FIntPoint, FIntPoint, FShader*, EDrawRectangleFlags, unsigned int) Address = 0x115cf5e3c (filename not found) [in UE4Editor-Renderer.dylib] FRCPassPostProcessCombineLUTs::Process(FRenderingCompositePassContext&) Address = 0x115b33474 (filename not found) [in UE4Editor-Renderer.dylib] FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const Address = 0x115d0e152 (filename not found) [in UE4Editor-Renderer.dylib] FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) Address = 0x115d0bf9d (filename not found) [in UE4Editor-Renderer.dylib] FPostProcessing::Process(FRHICommandListImmediate&, FViewInfo const&, TRefCountPtr<IPooledRenderTarget>&) Address = 0x115c6460c (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x1158b15e3 (filename not found) [in UE4Editor-Renderer.dylib] FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x115f5f22d (filename not found) [in UE4Editor-Renderer.dylib] TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x115fc0a9b (filename not found) [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x106c1fdd0 (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x106c1b7d5 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x106c17f61 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10db04324 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x10db1aa77 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x106c6c4f8 (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106c320e1 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff90836acb (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff90836a17 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff90836241 (filename not found) [in libsystem_pthread.dylib]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34355 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 8, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |