Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material.
Result: Crash
UE4Editor_CoreUObject!CastLogError() casts.cpp:12 UE4Editor_SlateRHIRenderer!CastChecked<UMaterialInterface,UObject>() casts.h:198 UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::GetMaterialResource() slaterhiresourcemanager.cpp:748 UE4Editor_SlateCore!FSlateElementBatcher::AddShapedTextElement() elementbatcher.cpp:910 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:200 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:83 UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() slaterhirenderer.cpp:586 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1368 UE4Editor_Slate!FSlateApplication::DrawWindows() slateapplication.cpp:1079 UE4Editor_Slate!FSlateApplication::TickApplication() slateapplication.cpp:1669 UE4Editor_Slate!FSlateApplication::Tick() slateapplication.cpp:1461 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2877 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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