Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport.
RESULT:
Crash.
UE4Editor_GeometryCache!FGeometryCacheSceneProxy::GetDynamicMeshElements() geometrycachesceneproxy.cpp:121
UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1895
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2561
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2795
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:571
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1849
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:319
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:440
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34392 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 8, 2016 |
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Resolved | Aug 9, 2016 |
Updated | Apr 27, 2018 |