Ensure frequently occurs when attacking in Couch Knights. It doesn't seem to occur every time, or it requires some timing. But if the user exits PIE and keeps trying, it will eventually occur.
RESULT:
Ensure sometimes occur.
Ensure condition failed: false [File:D:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 708] Unsupported context object of class Oculus_AnimBP_C (SuperClass(es) - AnimInstance, Object). You must add a way to retrieve a UWorld context for this class. UE4Editor_CoreUObject!UObject::GetWorldChecked() obj.cpp:708 UE4Editor_Engine!UEngine::GetWorldFromContextObject() unrealengine.cpp:8200 UE4Editor_Engine!UGameplayStatics::GetWorldDeltaSeconds() gameplaystatics.cpp:1616 UE4Editor_Engine!UGameplayStatics::execGetWorldDeltaSeconds() gameplaystatics.h:32 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:697 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2126 UE4Editor_CoreUObject!UObject::execLet() scriptcore.cpp:1925 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:821 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1305 UE4Editor_Engine!FExposedValueHandler::Execute() animnodebase.cpp:517 UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:39 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() animinstanceproxy.cpp:40 UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() animinstanceproxy.cpp:751 UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1172 UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() skeletalmeshcomponent.cpp:101 UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() taskgraph.cpp:1255 UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() taskgraph.cpp:1149 UE4Editor_Core!FTaskThreadBase::Run() taskgraph.cpp:621 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34416 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 9, 2016 |
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Resolved | Aug 10, 2016 |
Updated | Apr 27, 2018 |