Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0.
RESULT
The sphere will display a large black area.
EXPECTED
The sphere looks mostly similar aside from the glossy highlight.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.5, 4.13 |
Target Fix | 4.13 |
Created | Aug 9, 2016 |
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Resolved | Aug 12, 2016 |
Updated | May 2, 2018 |