When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testing the same behavior with normal text files.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Editor - UI Systems - Localization |
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Affects Versions | 4.11, 4.12, 4.13 |
Created | Aug 9, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |