This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate.
The other blend modes render as expected. i.e. Opaque, Masked, Translucent etc...
1. Download and Open attached project.
2. Press PIE
Expected The texture renders the Default Alpha Texture checkered pattern.
Outcome The texture renders black.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13 |
Created | Aug 9, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |