When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created.
Result:
NewCategory->SubCategory->NewVar appear in the details panel of the component.
Expected:
Variables are independent of components
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5, 4.13, 4.20 |
Created | Aug 11, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |