Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other variables within structs do not seem to lose any connections upon re-opening the editor.
Regression (yes) issue (does not) occur in 4.12.5
Results
Connection is lost
Expected
Float within struct is connected to created node.
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2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 11, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Apr 27, 2018 |