UE4Editor_Engine!UEdGraphPin::SerializePin() [edgraphpin.cpp:1497]
UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1393]
UE4Editor_Engine!UEdGraphPin::Serialize() [edgraphpin.cpp:1249]
UE4Editor_Engine!UEdGraphPin::SerializePin() [edgraphpin.cpp:1535]
UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1393]
UE4Editor_Engine!UEdGraphNode::Serialize() [edgraphnode.cpp:317]
UE4Editor_BlueprintGraph!UK2Node_CallFunction::Serialize() [k2node_callfunction.cpp:1819]
UE4Editor_UnrealEd!FTransaction::FObjectRecord::SerializeContents() [editortransaction.cpp:137]
UE4Editor_UnrealEd!FTransaction::FObjectRecord::Load() [editortransaction.cpp:178]
UE4Editor_UnrealEd!FTransaction::Apply() [editortransaction.cpp:444]
UE4Editor_UnrealEd!UTransBuffer::Undo() [editortransaction.cpp:855]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:423]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:211]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:155]
UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() [basetoolkit.cpp:77]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() [sstandaloneasseteditortoolkithost.cpp:335]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4517]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:215]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:197]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4515]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4430]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1419]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669]
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [launch.cpp:156]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>