When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during development, we run the Reset Orientation and Position node on the Player Pawn, the VR camera will forever be at floor-height.
Reparent the camera component in VR_Pawn to the root component instead of the sub-scene component seems to fix the issue.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34588 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.11, 4.12.5, 4.13 |
Target Fix | 4.14 |
Release Commit | 3159180 |
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Created | Aug 12, 2016 |
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Resolved | Aug 16, 2016 |
Updated | Sep 16, 2019 |