Description

Project fails to launch onto windows and mac

CRC client only comes up for mac

Steps to Reproduce
  1. Create a BP project in the editor
  2. Launch onto Mac or Windows

Result: Launch on fails (Crash on Mac)

Expected: Game launches

Callstack

Assertion failed: false [Link Removed] [Line: 4326]

KERNELBASE.dll
UE4Game.exe!FOutputDeviceWindowsError::Serialize()
UE4Game.exe!FOutputDevice::Logf__VA()
UE4Game.exe!FDebug::AssertFailed()
UE4Game.exe!FLinkerLoad::IndexToObject()
UE4Game.exe!FLinkerLoad::operator<<()
UE4Game.exe!operator<<()
UE4Game.exe!ULevel::Serialize()
UE4Game.exe!FLinkerLoad::Preload()
UE4Game.exe!EndLoad()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!UEngine::LoadMap()
UE4Game.exe!UEngine::Browse()
UE4Game.exe!UGameInstance::StartGameInstance()
UE4Game.exe!FEngineLoop::Init()
UE4Game.exe!GuardedMain()
UE4Game.exe!GuardedMainWrapper()
UE4Game.exe!WinMain()
UE4Game.exe!__scrt_common_main_seh()
kernel32.dll
ntdll.dll
ntdll.dll

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.13
Target Fix4.13
Fix Commit3087079
Main Commit3092051
CreatedAug 12, 2016
ResolvedAug 12, 2016
UpdatedApr 27, 2018
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