Description

When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement.

Steps to Reproduce
  1. Create a BSP Stair
  2. Place a volume. Notice that it spawns halfway through the surface you place it on
  3. Create a BSP Cube
  4. Place another volume. Now it spawns on top of the surface you place it on

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34616 in the post.

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Won't Fix
CreatedAug 12, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021