When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's around the area similar to the one for the MotionControllers map, which prevents this.
Expected Result: The player should be right beside the wall
Outcome: The player is able to teleport half-into the wall, resulting in clipping
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34683 in the post.
| 0 |
| Component | Docs - Samples |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.13 |
| Created | Aug 15, 2016 |
|---|---|
| Resolved | Aug 18, 2016 |
| Updated | Sep 16, 2019 |