REGRESSION: Yes
WORKING: 3039270 (4.12.5)
BROKEN: 3087200
After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level.
RESULT:
With the LOD Actor visible, the meshes will still change LODs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34689 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.13 |
Created | Aug 15, 2016 |
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Resolved | Aug 16, 2016 |
Updated | Apr 27, 2018 |