Editor Crash when switching from a level to its sublevel. The sublevel contains an instance of an actor that references a character actor. See UDN for full context.
Orignal UDN:
https://udn.unrealengine.com/questions/307534/reproducible-crash-loading-sub-level.html#answer-307602
Crashreporter from my repro attempt:
[Link Removed]
Create a level TestLevel.umap
Add a new sub map to TestLevel, TestReference.umap
Create a new blueprint called BP_TestSpawn (actor base)
Create a new blueprint called BP_TestCharacter (character base)
Open BP_TestSpawn in blueprint
Add a new component, ChildActor
Set the class in ChildActor = BP_TestCharacter
Save (Makes it easier for repro if you save here)
Add an instance of BP_TestSpawn to TestReference.umap
Save again!
Open TestLevel.umap
Open TestReference.umap
Crash
UE4Editor_Engine!FSceneComponentInstanceData::ApplyToComponent() scenecomponent.cpp:1933
UE4Editor_Engine!FPrimitiveComponentInstanceData::ApplyToComponent() primitivecomponent.cpp:434
UE4Editor_Engine!FComponentInstanceDataCache::ApplyToActor() componentinstancedatacache.cpp:261
UE4Editor_Engine!AActor::ExecuteConstruction() actorconstruction.cpp:521
UE4Editor_Engine!AActor::FinishSpawning() actor.cpp:2746
UE4Editor_Engine!UChildActorComponent::CreateChildActor() childactorcomponent.cpp:361
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() actorcomponent.cpp:1094
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:863
UE4Editor_Engine!AActor::IncrementalRegisterComponents() actor.cpp:3969
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() level.cpp:933
UE4Editor_Engine!UWorld::UpdateWorldComponents() world.cpp:1367
UE4Editor_UnrealEd!UEditorEngine::Map_Load() editorserver.cpp:2488
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() editorserver.cpp:5987
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5477
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:744
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
LineTrace dint work in Multiplayer?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34774 in the post.
2 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12.5 |
Target Fix | 4.13 |
Created | Aug 16, 2016 |
---|---|
Resolved | Aug 17, 2016 |
Updated | Apr 27, 2018 |