When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail.
Note:
This only affects code based input, Blueprint template project does not show this bug occurring.
Result:
The input is recognized but the character does not respond to the input.
Expected:
The Get node provides the value of the axis without affecting the input command.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34812 in the post.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Fix Commit | 3106638 |
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Main Commit | 3108419 |
Created | Aug 17, 2016 |
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Resolved | Aug 30, 2016 |
Updated | Apr 27, 2018 |