When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail.
Note:
This only affects code based input, Blueprint template project does not show this bug occurring.
Result:
The input is recognized but the character does not respond to the input.
Expected:
The Get node provides the value of the axis without affecting the input command.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34812 in the post.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 4.12.5 |
| Target Fix | 4.14 |
| Fix Commit | 3106638 |
|---|---|
| Main Commit | 3108419 |
| Created | Aug 17, 2016 |
|---|---|
| Resolved | Aug 30, 2016 |
| Updated | Apr 27, 2018 |