When placing a NavLinkProxy in ChildActor, the link is not enabled by default.
In this situation, setting SetSmartLinkEnabled to true does not establish the connection. You must first set it to false and then to true to enable smart link path searching.
As a workaround, setting LinkEnabled=False on the NavLink enables path searching in its initial state.
1. Open the attached project in the editor
2. When running "play in editor", SmartLink is inactive by default and cannot navigate between links via path search
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-348648 in the post.
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Component | UE - AI - Navigation |
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Affects Versions | 5.6 |
Target Fix | 5.8 |
Created | Oct 14, 2025 |
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Updated | Oct 16, 2025 |