Description

The sim morph import has been broken after a change to make it work for cooked assets.

Ticking the Import Sim Morph Targets checkbox crashes as soon as a skeletal mesh with morph target is specified..

Steps to Reproduce
  • Run QAGame.
  • Right click in content browser and do Physics/Cloth Asset
  • Right click in the Dataflow graph window and add a SkeletalMeshImport node.
  • In the Node Details panel, select Owen as the Skeletal Mesh.
  • Tick the Import Sim Morph Targets checkbox.
  • Right Click to evaluate the node if nothing happens.

Observed result: Crash, ClothCollection->IsValid(EClothCollectionExtendedSchemas::CookedOnly | EClothCollectionExtendedSchemas::SimMorphTargets)
Expected result: No crash.

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Unresolved
ComponentUE - Simulation - Visual
Affects Versions5.6.1
Target Fix5.7.1
CreatedOct 20, 2025
UpdatedOct 28, 2025
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