Camera is flipped when keying from negative to positive Crane Pitch
1. Create a Crane Rig
2. Attach a Cine Camera too it, zero out the transformations
3. Add the Crane Rig to Sequencer
4. Add a Crane Pitch Track
5. Change the Crane Pitch to -20 (and key it if auto-key is disabled)
6. Move the slider to 50 frames
7. Change the Crane Pitch to 80 (and key it if auto-key is disabled)
8. Move the viewport camera to look at the cine camera
Result: Cine camera is flipped upside down. If you select it, it'll still read 0 for translate and rotate
Expected: Camera remains right side up
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3099527 |
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Main Commit | 3117035 |
Created | Aug 19, 2016 |
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Resolved | Aug 24, 2016 |
Updated | May 2, 2018 |