Mouse is confined to as area the size of the viewport when using a break point on an event.
Expected: The mouse would be free to move around after the break is hit
Result: The mouse is confined to an area that is the size of the viewport
Head over to the existing Questions & Answers thread and let us know what's up.
| 10 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 4.12.5 |
| Created | Aug 22, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |