Mouse is confined to as area the size of the viewport when using a break point on an event.
Expected: The mouse would be free to move around after the break is hit
Result: The mouse is confined to an area that is the size of the viewport
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.12.5 |
Created | Aug 22, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |