Description

We’ve run into some unexpected behavior when combining

SetGamePause(true)

with Level Sequences.

When calling

SetGamePause(true)

while a Level Sequence is playing, the visuals pause correctly, but the tracks continue advancing.

Steps to Reproduce

Steps to Reproduce

  • Play LevelSequence with audio set as a clock source.
  • SetGamePause(true)
  • Wait a few seconds
  • SetGamePause(false)
  • Notice Sequence has kept moving while the Game was paused.

Have Comments or More Details?

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Unresolved
ComponentUE - Audio - Sequencer
Affects Versions5.6
CreatedOct 24, 2025
UpdatedOct 24, 2025
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