If you apply a material that uses World Aligned Blend to an instanced static mesh, it will display differently than an non-instanced static mesh with identical settings. They only look identical if the scale is 1,1,1.
RESULT
The instanced static mesh will display the material differently from the non-instanced static mesh.
EXPECTED
Both meshes appear the same as long as scale is the same
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3102651 |
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Main Commit | 3116720 |
Created | Aug 22, 2016 |
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Resolved | Aug 26, 2016 |
Updated | May 2, 2018 |