Description

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled

I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under different groups in Maya to have the same name), but when you export them to FBX, it adds the suffix of "ncl1#". You see the suffix if you bring that FBX into Maya, but if you reimport back into MAX, the suffix is removed and they are all named "Test" again.

It would appear that the engine is trying to remove the suffix, which is what causes them all to import as the same name and override each other. This leaves only one mesh.

Steps to Reproduce

1. Import the Attached FBX
2. Ensure "Combine Meshes" is disabled

Result: Only one mesh is imported (Cone) with the name "Test"
Expected: 4 meshes are imported. A Cube, Cylinder, Sphere, and Cone

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35100 in the post.

1
Login to Vote

Fixed
ComponentTools
Affects Versions4.124.134.14
Target Fix4.15
Fix Commit3180119
Main Commit3229477
CreatedAug 23, 2016
ResolvedOct 31, 2016
UpdatedFeb 4, 2019
View Jira Issue