FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled
I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under different groups in Maya to have the same name), but when you export them to FBX, it adds the suffix of "ncl1#". You see the suffix if you bring that FBX into Maya, but if you reimport back into MAX, the suffix is removed and they are all named "Test" again.
It would appear that the engine is trying to remove the suffix, which is what causes them all to import as the same name and override each other. This leaves only one mesh.
1. Import the Attached FBX
2. Ensure "Combine Meshes" is disabled
Result: Only one mesh is imported (Cone) with the name "Test"
Expected: 4 meshes are imported. A Cube, Cylinder, Sphere, and Cone
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35100 in the post.