User in the AnswerHub post noted he was able to use distance fields for collision as a work around, but not getting as nice of a result.
Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working.
RESULT
Particle sprites fall through floor
EXPECTED
Particle sprites continue to collide with floor asset
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.12.5, 4.13 |
| Target Fix | 4.15 |
| Fix Commit | 3101462 |
|---|---|
| Main Commit | 3109297 |
| Created | Aug 23, 2016 |
|---|---|
| Resolved | Aug 25, 2016 |
| Updated | May 2, 2018 |