User in the AnswerHub post noted he was able to use distance fields for collision as a work around, but not getting as nice of a result.
Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working.
RESULT
Particle sprites fall through floor
EXPECTED
Particle sprites continue to collide with floor asset
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.15 |
Fix Commit | 3101462 |
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Main Commit | 3109297 |
Created | Aug 23, 2016 |
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Resolved | Aug 25, 2016 |
Updated | May 2, 2018 |