Implemented a setting that will make audio tracks play via the native OS sound mixer instead of the Sound Wave asset.
If this setting is enabled, the assigned Sound Wave will be ignored by the MediaPlayer, and audio is played directly by the OS. This will allow for high-quality audio playback in full screen video playback scenarios. There is no volume control at this time.
1) Play a video with an audio track in PIE or standalone game
Most of the time it works fine, but sometimes the audio quality is really bad (lots of clicks and cracks).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35124 in the post.
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Component | Media Framework |
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Target Fix | 4.13 |
Created | Aug 23, 2016 |
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Resolved | Aug 23, 2016 |
Updated | May 2, 2018 |