Developer Notes

Implemented a setting that will make audio tracks play via the native OS sound mixer instead of the Sound Wave asset.

If this setting is enabled, the assigned Sound Wave will be ignored by the MediaPlayer, and audio is played directly by the OS. This will allow for high-quality audio playback in full screen video playback scenarios. There is no volume control at this time.

Steps to Reproduce

1) Play a video with an audio track in PIE or standalone game

Most of the time it works fine, but sometimes the audio quality is really bad (lots of clicks and cracks).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35124 in the post.

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Fixed
ComponentMedia Framework
Target Fix4.13
Fix Commit3098579
Main Commit3109685
Release Commit3099232
CreatedAug 23, 2016
ResolvedAug 23, 2016
UpdatedMay 2, 2018