When the user attempts to open the Biome Sample Level with Instanced Stereo enabled, the editor crashes with a fatal error:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 584] Shader compilation failures are Fatal.
Observed Result:
The Editor Crashes with a Fatal Error.
Expected Result:
Editor does not crash.
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 584] Shader compilation failures are Fatal. UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-351347 in the post.
| 1 | 
| Component | UE - World Creation - Procedural Tools - PCG Component | 
|---|---|
| Affects Versions | 5.7 | 
| Created | Oct 29, 2025 | 
|---|---|
| Updated | Nov 3, 2025 |