Character mesh does not stay with its skeleton when exporting a sequence to maya
Result: The characters mesh animates twice as far as the skeleton
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35174 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Aug 24, 2016 |
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Resolved | Sep 11, 2016 |
Updated | May 2, 2018 |