Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components.
Expected: Center of mass would shift closer to the center of the heavier actor.
Actual: Center of mass remains unaffected.
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3213873 |
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Main Commit | 3227721 |
Created | Aug 25, 2016 |
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Resolved | Nov 29, 2016 |
Updated | Apr 27, 2018 |