Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components.
Expected: Center of mass would shift closer to the center of the heavier actor.
Actual: Center of mass remains unaffected.
Head over to the existing Questions & Answers thread and let us know what's up.
| 13 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.12, 4.13, 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3213873 |
|---|---|
| Main Commit | 3227721 |
| Created | Aug 25, 2016 |
|---|---|
| Resolved | Nov 29, 2016 |
| Updated | Apr 27, 2018 |