Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated.
This does work if the Activation event is triggered by other means e.g. Press button, activate component via blueprint.
Note: Tooltip for Activation Auto Activate states Where the component is activated at creation or must be explicitly activated
This non firing of the event also occurs for Particle systems that have Auto Activate set to on.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35189 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3145958 |
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Main Commit | 3153517 |
Created | Aug 25, 2016 |
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Resolved | Sep 29, 2016 |
Updated | Apr 27, 2018 |