On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component.
If you select the print as a break point the engine doesn't break.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35191 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3136636 |
---|---|
Main Commit | 3153517 |
Created | Aug 25, 2016 |
---|---|
Resolved | Sep 22, 2016 |
Updated | Apr 27, 2018 |