Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order
REPRO STEPS:
RESULT:
The uvimport_working mesh no longer has the texture visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35221 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3143518 |
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Main Commit | 3153517 |
Created | Aug 26, 2016 |
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Resolved | Sep 28, 2016 |
Updated | Apr 27, 2018 |