Sphere collision with start and end points set to the same value return no hit objects.
Workaround
Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.)
Regression (no) issue (does) occur in 4.11.2
Results
Print string prints 0
Expected
Print string prints length of output array, which increases by one for each actor overlapped.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Fix Commit | 3132614 |
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Main Commit | 3147522 |
Created | Aug 29, 2016 |
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Resolved | Sep 20, 2016 |
Updated | Apr 27, 2018 |