Sphere collision with start and end points set to the same value return no hit objects.
Workaround
Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.)
Regression (no) issue (does) occur in 4.11.2
Results
Print string prints 0
Expected
Print string prints length of output array, which increases by one for each actor overlapped.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.12.5 |
| Target Fix | 4.14 |
| Fix Commit | 3132614 |
|---|---|
| Main Commit | 3147522 |
| Created | Aug 29, 2016 |
|---|---|
| Resolved | Sep 20, 2016 |
| Updated | Apr 27, 2018 |