When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot.
Edit PatrickD (08-29-2016):
Compiling and saving the blueprint works as expected. Compile and save the blueprint, then put an instance of it in the level, then save the level, and the level specifically fails to save.
Edit MatthewC (8-29-2016):
Regession? YES
Reproduces in: 3095848
Does not reproduce in: 3064670
Alternate Repro Steps
RESULT
Error message and can't save Level.(See Screenshot)
EXPECTED
Level saves.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.13, 4.14 |
Main Commit | 3109685 |
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Created | Aug 29, 2016 |
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Resolved | Mar 9, 2019 |
Updated | Jul 14, 2021 |