Description

When using constraints with layered control rigs, you get jitter on the constrained object.

Steps to Reproduce

Steps to Reproduce

1. In a ThirdPersonTemplate Project, create a New Level Sequence
2. Add a Skeletal Mesh Actor to the Sequence, SKM_Quinn_Simple.

1. Delete the Control Rig track and add a new Control Rig with Layered checked, so CR_Mannequin_Body (Layered) is added to SKM_Quinn_Simple
2. Assign an Animation to SKM_Quin_Simple Animation track - MM_Dash
3. Add a Static Mesh Actor to the Sequence, Cube

1. Add a Transform.Location Key of (0, 200, 0) at frame 0
4. Using the Constraints tab in Animation Mode, create a Constraint between SKM_Quin_Simple hand_r_fk_ctrl and the Cube

1. When Creating the Constraint, make sure Use Current Offset and Maintain Offset are false
2. Setup should look like this
5. Play the Sequence, Looping the Playback Range. Observe how the hand_r_fk_ctrl does not stay constrained to the Cube Transform.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-352950 in the post.

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Unresolved
ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.7
CreatedNov 6, 2025
UpdatedNov 7, 2025
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