GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers.
See UDN thread.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35340 in the post.
| 1 |
| Component | UE - Platform - Console |
|---|---|
| Affects Versions | 4.12 |
| Target Fix | 4.17 |
| Fix Commit | 3500531 |
|---|---|
| Main Commit | 3526188 |
| Created | Aug 30, 2016 |
|---|---|
| Resolved | Jul 7, 2017 |
| Updated | Jun 23, 2018 |