It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue.
It crashed at the following place.
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353448 in the post.
| 0 |
| Component | UE - Rendering Architecture - Shaders |
|---|---|
| Affects Versions | 5.6 |
| Created | Nov 12, 2025 |
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| Updated | Nov 12, 2025 |