The details are in the EPS : [Link Removed]
For short, a Skeleton A_Skeleton mapping to B_Skeleton, and there are multiple SkeletalMeshes using the A_Skeleton, SkeletalMesh_A has been loaded and is ticking animation on a worker thread, SkeletalMesh_B is loading on the Asyncloading thread, the RetargetingTable could be reset through (USkeletalMesh::Serialize -> GetRefSkeleton().RebuildRefSkeleton -> UE::Anim::FSkeletonRemappingRegistry::Get().RefreshMappings), and the RetargetingTable could be used in UE.Anim.Decompression.DecompressPose.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353766 in the post.
| 0 |
| Component | UE - Anim - Rigging - Retargeting |
|---|---|
| Affects Versions | 5.5, 5.6 |
| Created | Nov 14, 2025 |
|---|---|
| Updated | Nov 14, 2025 |