Description

The details are in the EPS : [Link Removed]

Steps to Reproduce

For short, a Skeleton A_Skeleton mapping to B_Skeleton, and there are multiple SkeletalMeshes using the A_Skeleton,  SkeletalMesh_A has been loaded and is ticking animation on a worker thread, SkeletalMesh_B is loading on the Asyncloading thread, the RetargetingTable could be reset through (USkeletalMesh::Serialize -> GetRefSkeleton().RebuildRefSkeleton -> UE::Anim::FSkeletonRemappingRegistry::Get().RefreshMappings), and the RetargetingTable could be used in UE.Anim.Decompression.DecompressPose.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353766 in the post.

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Unresolved
ComponentUE - Anim - Rigging - Retargeting
Affects Versions5.55.6
CreatedNov 14, 2025
UpdatedNov 14, 2025
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