Description

When we have Vectors in BP with Show 3D Widget enabled, the Transform Widget would always snap back to the Actor after we move the 3D Widget in-world.

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Removing the _DaySequenceActor _resolves the issue.

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This issue can also be reproduced just by bringing up the Sequencer Window of an asset with tracks loaded. The widget will be offset as long as that Window is open anywhere, including docked behind another window. Closing it fixes the issue immediately.

Steps to Reproduce

Steps to Reproduce

Using UE from 5.6.1 to 5.8.0-CL48028723 the setup is as follows (or use the zip I'm attaching which was made with 5.8.0-CL48028723):

1. Create a new First Person Blueprint Game Project
2. Launch Editor
3. Enable DaySequence Plugin
4. Restart Editor
5. Right click in the Content Explorer and create a new Blueprint Class with Actor as the parent
6. Give it some name
7. Double click the new class
8. Add a Vector Variable and name it
9. In the Properties of the new Vector enable Instance Editable then Show 3D Widget
10. Save and Close the Class
11. Drop one into the level, save and close

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To perform the Sequencer repro:

1. Open the Project
2. Click on the Vector Actor in the world
3. Click on the Diamond that starts rendering which represents the Vector's value
4. Move it anywhere
5. Notice the Translate Widget stays with the Diamond
6. Double click on /DaySequence/DS_24hr to open it in the Sequencer window
7. Notice the Translate Widget snaps to the Actor
8. Click on the diamond to re-select and move the Translate Widget from the actor, and notice the diamond moves relative to the widget, then let go
9. Notice the widget snaps back
10. Close the Sequencer Window
11. Notice the Widget snaps back to the diamond as before

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To perform the DaySequenceActor repro:

1. Open the Project
2. Click on the Vector Actor in the world
3. Click on the Diamond that starts rendering which represents the Vector's value
4. Move it anywhere
5. Notice the Translate Widget stays with the Diamond
6. In the Place Actors window, type in day and populate a Sun Moon Day Sequence Actor
7. Click back on the Vector Actor, then click on the diamond
8. Notice the Translate Widget is now on the Actor
9. Click on the diamond to re-select and move the Translate Widget from the actor, and notice the diamond moves relative to the widget, then let go
10. Notice the widget snaps back
11. Select and delete the Day Sequence Actor from the level
12. Click back on the Vector Actor
13. Click back on the Diamond
14. Notice the Translate Widget follows the Diamond again

Have Comments or More Details?

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Unresolved
ComponentUE - Anim - Sequencer
Affects Versions5.6
CreatedNov 15, 2025
UpdatedNov 15, 2025
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