When useing marquee select on controls in the rig, their on screen size determines how likely they are to be included in the selection which isn't a reliable enough method for animators. Our workarounds include turning on "Box Select Occluded Objects" and increasing the viewport screen percentage, but both of these come with their own drawbacks
The related issue to this is that (being constant size static meshes) the controls are too small when far away, and too large when up close. Is there any plan to have controls be a constant (or more intelligently adaptable) pixel width regardless of view distance?
Steps to Reproduce
1. Load Manny Control rig
2. Frame him in full view and box select around him
3. Make note of how many controls are selected
4. Zoom out a bit
5. Redraw another box selection
6. Notice that fewer controls are selected
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-353919 in the post.
| 0 |
| Component | UE - Anim - Rigging - Control Rig |
|---|---|
| Affects Versions | 5.6 |
| Created | Nov 17, 2025 |
|---|---|
| Updated | Nov 17, 2025 |