Unreal currently locks any assets that are loaded. Actions such as "revert" from within the editor handle this properly by unloading the asset but unshelving from within the editor does not respect this, which leads to the process hanging and leaves the file in a bad state which the user cannot recover from without p4 admin help.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354072 in the post.
| 0 |
| Component | UE - Editor - Workflow Systems |
|---|---|
| Affects Versions | 5.4 |
| Target Fix | 5.8 |
| Created | Nov 17, 2025 |
|---|---|
| Updated | Nov 20, 2025 |