Steps to Reproduce

Create a skeletal mesh in Unreal.  In this case it was converted from a Static mesh.

Add a root bone is Skeleton Editor.

Bind Root bone skin

Export Skeletal Mesh to Maya.

Import to see "Error Missing Skin Cluster"  and that Root bone is not a bone.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354229 in the post.

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Unresolved
CreatedNov 17, 2025
UpdatedNov 20, 2025
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