Toggling Lock, Pin, Ignore on subsequences or adding new transform key on a character inside a subsequence the Actors lose the LevelSequenceActor transform offset they have at preview and go back to world origin, playback is based on the origin instead of LevelSequenceActor after this.
If I scrub back to frame -1 and move to a frame > 0 the playback is correct again, relative to LevelSequenceActor.
Simple repro (possibly the same issue, but possibly not):
EXPECTED: The cube should move up 100 units.
ACTUAL: The cube doesn't move up 100 units. If you scrub, it does re-evaluate and move up 100 units.
Steps to Reproduce
I've got a LevelSequence with:
Toggling Lock, Pin, Ignore on "Characters", "Area1" or "Area2" subsequences or adding new transform key on a character inside "Area1".
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This is not a 100% repro, I'm not sure what are the exact reasons this is happening as it's not reproducible in all LevelSequences.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354232 in the post.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Fix Commit | 48954877 |
|---|
| Created | Nov 17, 2025 |
|---|---|
| Resolved | Dec 3, 2025 |
| Updated | Dec 5, 2025 |